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ability to mod AI in terms of building more capital ship factories, more frigate factories and more trade ports. be able to use or convert game info files into txt or pad format for editing/modding ability to mod starting resources, artifacts In theory it depends on the mod, but chances are virtually all mods will include their new planets in the random planet lists, so the random planet types in the default galaxy forge should work for most mods (and give you a chance at getting the new planets). use galaxy forge, whast the max player currently available ? So with the latests game verion of the Rebellion can I do the follwoing: C:UsersYourNameAppDataLocalIronclad GamesSins of a Solar Empire then go to the GameInfo and copy and paste the GalaxyScenarioDef.galaxyScenarioDef into the GalaxyForge folder. Then save the map as a fixed map (in the Galaxy Forge folder in the Sins 'My Games' folder, which is located with. Go to the folder that contains the mod i.e. Thus it saves you a lot of time with placing planets, so you just have to make sure player-0 is in the galaxy alone and turn of random positions.
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I am considering getting this game on steam just because its so awsome.īut i have ran into few galaxy forge issues and file issues and had to stick with one of the pirated version so that i can keep modding at will without interruptions.įirst of i would like to clear the air in regards to galaxy forge as i heard that creating custom maps on it was messed up and you can no longer create lanes or soemthing like that, can anyone confirm this? as this is my MAIN source of map design and i need to have it in place. Opening a random map in galaxy forge causes it to make a random instance of that map.
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